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Halo Beyond: Making A Tabletop RPG From Scratch


Halo: Beyond is a tabletop role-playing game with a similar game-based structure to one of the most popular tabletop RPGs, Dungeons and Dragons 5th Edition. The idea came about when my friend and I were discussing the common practice used by most DM's of building sets to better visualize the settings of the world. He noted that building sets would be extremely easy and affordable for our group because I could build them with my large collection of LEGOs and action figures. This was the moment I realized that I could potentially create a game similar to D&D built around the Halo franchise. Over the course of a year, I made my own handbook, story, level-up system, classes, weapon statistics, combat system, etc. I finally got to host a game around November of last year. Unfortunately, the amount of sessions we've had is very little because of COVID-19; however, after playing the game for four total sessions, my friends seem to really enjoy the game. I'm not as experienced in tabletop games as some of my friends, but I'm very grateful for their support. 

Comments

  1. That is actually really interesting to hear, I am glad you were able to find a way to make Halo like a D&D style game. I think that is a very neat concept good for you and hope you find more people.

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