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Sekiro: Shadows Die Twice is one of my new favorite games and I haven't even beaten it yet.

 


In 2017, From Software released their latest game, Sekiro: Shadows Die Twice, a game that takes elements from their Dark Souls series and emphasizes stealth and different playstyles. You play as a shinobi who's quest is to rescue and then aid the heir of the dragon heritage, who's blood can bring people back to life, at the expense of other people around you. This serves as both plot and a core function of the gameplay. The game is hard, so you will die, but you can resurrect yourself several times if you choose to. The more you resurrect and the more you die, however, the "dragonrot" sickness begins to plague the NPCs around you, and decreases your chances of retaining EXP each time you die. The stealth elements in this game are an interesting take on the Dark Souls formula, where in Dark Souls you tend to fight anything in your way or try to run past it. Sekiro instead gives you the option to either run in and fight, or bide your time, taking out enemies from the shadows or maneuvering around them. The part of the game that's definitely my favorite however is the combat. The combat in this game makes you feel cool for doing literally anything. The techniques and actions you can perform through unlocking Arts from leveling up make the combat very different for different people, because you can only have one Art used at a time. For example, NightJar slash reversal allows you to do a sort of cartwheel and slice at the enemy with a powerful hit, but offers the ability to disengage afterwards to prevent the enemy from getting an opportunity to strike you back, or the Water Dance has you execute multiple slices at once, backing an enemy into a corner and preventing them from hitting you while you elegantly wail on them with your sword. I've got a lot to say about this game, but this is already way too long. If you have a PS4, Xbox One or good enough PC I'd highly recommend it if you're looking for a challenging game.



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